@ -42,5 +42,26 @@ module.exports = {
}
}
} catch { }
} catch { }
}
}
if ( incl ( [ 'gn luno' , 'goodnight luno' , 'night luno' ] ) ) {
const r = [ "Goodnight! :)" , "Night Cres, I hope the server hasn't beckoned your wake for too long." , "I hope you're off to get some good sleep ^^ or perhaps ang is sleepy too? :eyes:" ] ;
message . channel . send ( ` ${ r [ Math . floor ( Math . random ( ) * r . length ) ] } Want me to set your status before you go off? ` ) ;
let to = false ; let sconf ;
try { sconf = await message . channel . awaitMessages ( m => m . author . id === "480535078150340609" , { time : 15000 , errors : [ 'time' ] , max : 1 } ) ; }
catch { message . channel . send ( "Oh, I guess she already went to bed, huh? I'll just... set his status anyways-" ) ; to = true ; }
if ( sconf ) { sconf = sconf . first ( ) . content . trim ( ) . toLowerCase ( ) ; }
if ( to || incl ( [ 'ye' , 'mhm' , 'sure' ] , sconf ) ) {
let w = await UserData . findOne ( { uid : message . author . id } ) ;
w . statusclearmode = 'manual' ;
w . statusmsg = "Sleeping" ;
w . statussetat = new Date ( ) ;
let tempDate = new Date ( ) ;
w . statusclearat = tempDate . setHours ( tempDate . getHours ( ) + 12 ) ;
w . statustype = 'dnd' ;
w . save ( ) ;
if ( ! to ) { message . channel . send ( "Okay! I set your status for you. Get some good sleep; I'll make sure the server's safe for you." ) ; }
return ;
} else { return message . channel . send ( "Alrighty. Have a good night, my favorite femboy" ) ; }
}
}
}
}
}