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64 lines
4.0 KiB
64 lines
4.0 KiB
const Discord = require('discord.js');
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const fs = require('fs');
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const chalk = require('chalk');
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const UserData = require("../models/user");
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module.exports = {
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name: "reload",
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aliases: ['relog', 'rel', 'refresh'],
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help: new Discord.MessageEmbed()
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.setTitle("Help -> System Reloading")
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.setDescription("Reloads the system extensions by refreshing all command and event files into client without terminating the node process. *Hi I'm Wubzy and this makes no sense to anyone but discord.js devs because we're nerds*")
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.addField("Syntax", "`refresh [log]`. Adding 'log' will log to the console as though the bot were in startup.")
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.addField("Notice", "This command is only available to Natsuki developers."),
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async execute(message, msg, args, cmd, prefix, mention, client) {
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if (!args.length) {
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const tu = await UserData.findOne({uid: message.author.id});
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if (!tu || !tu.developer) {return message.channel.send("You must be a Natsuki developer in order to do this!");}
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var commands = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
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console.log(`\n${chalk.yellow('[WARN]')} >> ${chalk.gray('Reload:')} ${chalk.white('All commands and events are being reloaded!')}`);
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console.log(`${chalk.gray('[INFO]')} >> ${chalk.hex('ff4fd0')(`Developer ${message.author.username} initiated the system refresh`)}\n`);
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['commands', 'aliases'].forEach(x => client[x] = new Discord.Collection());
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for (let commandf of commands) {
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if (Object.keys(require.cache).includes(require.resolve(`./${commandf}`))) {delete require.cache[require.resolve(`./${commandf}`)];}
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var command = require(`./${commandf}`);
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client.commands.set(command.name, command);
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if (command.aliases) {command.aliases.forEach(a => client.aliases.set(a, command.name));}
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}
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console.log(`${chalk.gray('[LOG]')} >> ${chalk.blue('Loaded all Commands')}`);
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let eventFilter = fs.readdirSync('./events/').filter(x => x.endsWith('.js'));
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for (let file of eventFilter) {
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let evtName = file.split('.')[0];
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if (Object.keys(require.cache).includes(require.resolve('../events/' + file))) {delete require.cache[require.resolve('../events/' + file)];}
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let evt = require('../events/' + file);
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client.removeAllListeners(evtName);
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client.on(evtName, evt.bind(null, client));
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}
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console.log(`${chalk.gray('[LOG]')} >> ${chalk.blue('Loaded all Events')}`);
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var responses = fs.readdirSync('./responses').filter(file => file.endsWith('.js'));
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client.responses.triggers = [];
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for (let responsef of responses) {
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if (Object.keys(require.cache).includes(require.resolve(`../responses/${responsef}`))) {delete require.cache[require.resolve(`../responses/${responsef}`)];}
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var response = require(`../responses/${responsef}`);
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client.responses.triggers.push([response.name, response.condition]);
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client.responses.commands.set(response.name, response);
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}
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console.log(`${chalk.gray('[LOG]')} >> ${chalk.blue('Loaded all Responses')}`);
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console.log(`\n${chalk.gray('[INFO]')} >> ${chalk.hex('ff4fd0')(`Client refresh successful`)}\n`);
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return message.channel.send("Done!")
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}
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if (['l', 'log', 'ns', 'nosilent', 'notsilent'].includes(args[0].toLowerCase())) {
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['commands', 'aliases'].forEach(x => client[x] = new Discord.Collection());
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client.responses = {triggers: [], commands: new Discord.Collection()};
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['command', 'event', 'response'].forEach(x => require(`./${x}`)(client));
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return message.channel.send("Done!");
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}
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else {return message.channel.send("Oi! 'log' is the only valid arg to use. Use no args if you want a cleaner console output instead.");}
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}
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}; |