const Discord = require('discord.js'); const moment = require('moment'); const UserData = require('../models/user'); const GuildSettings = require('../models/guild'); module.exports = async(message, msg, args, cmd, prefix, mention, client) => { let tu = await UserData.findOne({uid: mention.id}); let tg = message.guild ? await GuildSettings.findOne({gid: message.guild.id}) : null; if (tg && tg.nostatus) {return;} if (client.misc.statusPings.has(message.guild.id) && client.misc.statusPings.get(message.guild.id).has(mention.id) && new Date().getTime() - client.misc.statusPings.get(message.guild.id).get(mention.id).getTime() < 300000) {return;} if (tu && tu.statusmsg.length) { if (!client.misc.statusPings.has(message.guild.id)) {client.misc.statusPings.set(message.guild.id, new Discord.Collection());} client.misc.statusPings.get(message.guild.id).set(mention.id, new Date()); let m = await message.channel.send(`That user ${tu.statustype === 'dnd' ? 'wishes not to be disturbed' : 'is AFK'}. Reason: ${tu.statusmsg}.${tu.statssetat ? ` \`(This status was set ${moment(tu.statussetat.getTime()).fromNow()})\`` : ''}`); await require('../util/wait')(10000); m.delete().catch((e) => {console.log(e);}); //console.log(m); } };