const Discord = require('discord.js'); const GuildSettings = require('../models/guild'); module.exports = { name: "togglestatuses", aliases: ['ts', 'tsw', 'togglestatuswarnings', 'togglestatus', 'statustoggle', 'statusestoggle'], help: new Discord.MessageEmbed() .setTitle("Help -> Server Status-Toggling") .setDescription("Disables or enables the warning that appears when you ping someone that has a status set.") .addField("Syntax", "`togglestatuses [c]` (add `c` to the end of the message if you want to check if they're enabled or not.)"), async execute(message, msg, args, cmd, prefix, mention, client) { if (!message.guild) {return message.reply('You must be in a server to use this command.');} let tg = await GuildSettings.findOne({gid: message.guild.id}); if (!message.member.permissions.has('ADMINISTRATOR') && (tg && tg.staffrole.length && !message.member.roles.cache.has(tg.staffrole))) {return message.reply("You don't have permissions to use this command in your server.");} if (args[0] && ['c', 'check', 'v', 'view'].includes(args[0].toLowerCase())) {return message.channel.send(`I ${tg && !tg.nostatus ? 'will' : 'will not'} send a warning when pinging a member with a status.`);} if (!tg) {tg = new GuildSettings({gid: message.guild.id});} tg.nostatus = !tg.nostatus; tg.save(); return message.channel.send(`I ${!tg.nostatus ? 'will' : 'will not'} send a warning when pinging a member with a status.`); } };