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Natsuki/commands/leveling/chests.js

70 lines
4.1 KiB

const Discord = require('discord.js');
const Chests = require("../../models/chests");
const ask = require('../../util/ask');
module.exports = {
name: "chests",
aliases: ['setupchests', 'enablechests', 'togglechests', 'tch'],
meta: {
category: 'Leveling',
description: "Enable or disable chests in your server, or set a channel for them to spawn in",
syntax: '`chests [enable|disable|toggle|channel]`',
extra: null,
guildOnly: true
},
help: new Discord.MessageEmbed()
.setTitle("Help -> Chests")
.setDescription("Enable or disable chests in your server, or set a channel for them to spawn in")
.addField("Notice", "You must have administrator permissions to edit these settings.")
.addField("Syntax", "`chests [enable|disable|channel]`"),
async execute(message, msg, args, cmd, prefix, mention, client) {
if (!message.member.permissions.has("ADMINISTRATOR")) {return message.channel.send("You must have administrator permissions in order to edit these settings.");}
if (!args.length) {args[0] = 'enable';}
if (['e', 'enable'].includes(args[0].toLowerCase())) {
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if (client.misc.cache.chests.enabled.includes(message.guild.id)) {return message.channel.send("This server already has chest spawning enabled.")};
try {
am = await message.channel.send("Would you like to have me send chests to a specific channel?");
await am.react('👍');
await am.react('👎');
} catch {return message.channel.send(":thinking: hmmm... something went wrong there. I might not have permissions to add reactions to messages, and this could be the issue.");}
try {
let rc = am.createReactionCollector({filter: (r, u) => ['👍', '👎'].includes(r.emoji.name) && u.id === message.author.id, max: 1, time: 60000});
rc.on("collect", async r => {
useCh = r.emoji.name === "👍";
let chestCh = '';
if (useCh) {
let chestCh = await ask(message, 'What channel would you like me to send chests to? (Ideally, people should be able to speak in it so they can claim the chests)', 60000, false, true);
if (!chestCh) {return;}
if (!message.guild.channels.cache.has(chestCh) || !message.guild.channels.cache.has(chestCh.slice(2, chestCh.length - 1))) {return message.channel.send("That doesn't seem to be a channel! Try again?");}
if (chestCh.startsWith("<")) {chestCh = chestCh.slice(2, chestCh.length - 1);}
}
let c = new Chests({gid: message.guild.id, channel: chestCh});
c.save();
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client.misc.cache.chests.enabled.push(message.guild.id);
return message.channel.send({embeds: [new Discord.MessageEmbed()
.setTitle("Chest Spawning Enabled!")
.setThumbnail(message.guild.iconURL({size: 2048}))
.setDescription(`Your server now has its chest spawning enabled! Chests will spawn in ${chestCh.length ? `<#${chestCh}>` : 'any channel'}.`)
.setColor("c375f0")
.setFooter({text: "Natsuki", iconURL: client.user.avatarURL()})
.setTimestamp()
]});
});
rc.on("end", collected => {if (!collected.size) {return message.channel.send("Looks like you ran out of time! Try again?");}});
} catch {return message.channel.send("Hmm... there was some error problem thingy that happened when I tried to enable chest spawning for your server. If it keeps not working, then go yell at my devs!");}
}
else if (['d', 'disable'].includes(args[0].toLowerCase())) {
}
else if (['c', 'ch', 'setchannel', 'setch ', 'sc', 'sch', 'enable'].includes(args[0].toLowerCase())) {
}
else {return message.channel.send(`Invalid arg! Syntax: \`${prefix}chests [enable|disable|channel]\``);}
}
};