const Discord = require ( 'discord.js' ) ;
const moment = require ( 'moment' ) ;
const UserData = require ( '../models/user' ) ;
const GuildSettings = require ( '../models/guild' ) ;
module . exports = async ( message , msg , args , cmd , prefix , mention , client ) => {
let tu = await UserData . findOne ( { uid : mention . id } ) ;
let tg = message . guild ? await GuildSettings . findOne ( { gid : message . guild . id } ) : null ;
if ( tg && tg . nostatus ) { return ; }
if ( client . misc . statusPings . has ( message . guild . id ) && client . misc . statusPings . get ( message . guild . id ) . has ( mention . id ) && new Date ( ) . getTime ( ) - client . misc . statusPings . get ( message . guild . id ) . get ( mention . id ) . getTime ( ) < 300000 ) { return ; }
if ( tu && tu . statusmsg . length ) {
if ( ! client . misc . statusPings . has ( message . guild . id ) ) { client . misc . statusPings . set ( message . guild . id , new Discord . Collection ( ) ) ; }
client . misc . statusPings . get ( message . guild . id ) . set ( mention . id , new Date ( ) ) ;
let m = await message . channel . send ( ` That user ${ tu . statustype === 'dnd' ? 'wishes not to be disturbed' : 'is AFK' } . Reason: ${ tu . statusmsg } . ${ tu . statussetat ? ` \` (This status was set ${ moment ( tu . statussetat . getTime ( ) ) . fromNow ( ) } ) \` ` : '' } ` ) ;
await require ( '../util/wait' ) ( 10000 ) ;
m . delete ( ) . catch ( ( e ) => { console . log ( e ) ; } ) ;
//console.log(m);
}
} ;