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70 lines
4.1 KiB
70 lines
4.1 KiB
3 years ago
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const Discord = require('discord.js');
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const Chests = require("../../models/chests");
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const ask = require('../../util/ask');
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module.exports = {
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name: "chests",
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aliases: ['setupchests', 'enablechests', 'togglechests', 'tch'],
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meta: {
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category: 'Leveling',
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description: "Enable or disable chests in your server, or set a channel for them to spawn in",
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syntax: '`chests [enable|disable|toggle|channel]`',
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extra: null,
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guildOnly: true
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},
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help: new Discord.MessageEmbed()
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.setTitle("Help -> Chests")
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.setDescription("Enable or disable chests in your server, or set a channel for them to spawn in")
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.addField("Notice", "You must have administrator permissions to edit these settings.")
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.addField("Syntax", "`chests [enable|disable|channel]`"),
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async execute(message, msg, args, cmd, prefix, mention, client) {
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if (!message.member.permissions.has("ADMINISTRATOR")) {return message.channel.send("You must have administrator permissions in order to edit these settings.");}
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if (!args.length) {args[0] = 'enable';}
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if (['e', 'enable'].includes(args[0].toLowerCase())) {
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if (client.misc.cache.chests.includes(message.guild.id)) {return message.channel.send("This server already has chest spawning enabled.")};
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try {
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am = await message.channel.send("Would you like to have me send chests to a specific channel?");
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await am.react('👍');
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await am.react('👎');
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} catch {return message.channel.send(":thinking: hmmm... something went wrong there. I might not have permissions to add reactions to messages, and this could be the issue.");}
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try {
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let rc = am.createReactionCollector({filter: (r, u) => ['👍', '👎'].includes(r.emoji.name) && u.id === message.author.id, max: 1, time: 60000});
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rc.on("collect", async r => {
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useCh = r.emoji.name === "👍";
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let chestCh = '';
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if (useCh) {
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let chestCh = await ask(message, 'What channel would you like me to send chests to? (Ideally, people should be able to speak in it so they can claim the chests)', 60000, false, true);
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if (!chestCh) {return;}
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if (!message.guild.channels.cache.has(chestCh) || !message.guild.channels.cache.has(chestCh.slice(2, chestCh.length - 1))) {return message.channel.send("That doesn't seem to be a channel! Try again?");}
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if (chestCh.startsWith("<")) {chestCh = chestCh.slice(2, chestCh.length - 1);}
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}
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let c = new Chests({gid: message.guild.id, channel: chestCh});
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c.save();
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client.misc.cache.chests.push(message.guild.id);
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return message.channel.send({embeds: [new Discord.MessageEmbed()
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.setTitle("Chest Spawning Enabled!")
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.setThumbnail(message.guild.iconURL({size: 2048}))
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.setDescription(`Your server now has its chest spawning enabled! Chests will spawn in ${chestCh.length ? `<#${chestCh}>` : 'any channel'}.`)
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.setColor("c375f0")
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.setFooter({text: "Natsuki", iconURL: client.user.avatarURL()})
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.setTimestamp()
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]});
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});
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rc.on("end", collected => {if (!collected.size) {return message.channel.send("Looks like you ran out of time! Try again?");}});
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} catch {return message.channel.send("Hmm... there was some error problem thingy that happened when I tried to enable chest spawning for your server. If it keeps not working, then go yell at my devs!");}
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}
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else if (['d', 'disable'].includes(args[0].toLowerCase())) {
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}
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else if (['c', 'ch', 'setchannel', 'setch ', 'sc', 'sch', 'enable'].includes(args[0].toLowerCase())) {
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}
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else {return message.channel.send(`Invalid arg! Syntax: \`${prefix}chests [enable|disable|channel]\``);}
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}
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};
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